
Santa Anna
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Posted - 2006.11.13 11:59:00 -
[1]
I started out Caldari but I've been training some other races to add versatility before jumping into BS's. (At least with the 2/10, 3/10 level complexes, picking the right race's ships to use seems to make a significant difference). I have to say I like a lot of these Amarr ships more than the ones available at the same level for Caldari (or for my Gallente alt of slighly lesser SP).
I haven't been involved w/Amarr in PVP yet, but the Punisher looks like the best T1 frig in the game. I know it'd pwn my Low sec/0.0 Caracal ratting setup pretty hard, at least when I'm set up for guristas and serpentis. I'm having a bit of trouble getting everything to fit, but that should go away once I get to ENG5/ELEC5/AWU.
The Executioner is also a pretty cool ship, but I ended up having to mount ACs on mine becuase I ran out of grid making a sustainable MWD setup. It's more for running about, but if you have the skills you can fit a disposable nos/tackle/pulse setup that most other ships will have trouble with.
You also get both haulers with Amarr industrial 1, and IMO the Amarr haulers are the best for hauler pvp. (Granted that's a small niche.) Both have the great majority of their HP in armor which means they're relatively easy to tank. 2-3x active hardeners in the lows, 1x sar2, 1x dcu, web/scram/cap inject/(jam) in the mids, nos + gun in the highs depending on which one you use.
Should you do the ore thief thing to get some folks to attack you in empire, you'll do a pretty good job of taking them out.
In low sec, you'll be able to take out inty pilots who get too close. You may even be able to take down ratting cruisers where the native rats don't deal EM damage. My gurista/serpentis Caracal tank would be broken by this if it got in range, but it'd take a while.
The Prophecy and Maller look like they'd be solid for PVE, but may have fitting problems and the lack of a true second bonus (10% cap use is a pretty lame bonus when every ship has it) may give these ships issues in pvp. The Maller looks like a fitting nightmare -- how do you fit 5 med guns, nos, a med cap injector, a speed boost mod, a tackling mod, and a MAR with 900 base grid? Maybe you just sit in a belt and wait for a thorax to come into web/scram/nos range.
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